digital
My work defies traditional digital art practices by bringing the work back to its root through handheld techniques and painting. The work emerges from digital photography, then it's composed and manipulated in the computer, finally being transformed onto canvas by hand. My challenge is merging technology and graphic aspects with a variety of traditional mediums. My subjects are personal photography of world cultures gathered from my experiences. Being based out of NYC this has been the perfect environment to explore and grow. My main focus is bringing culture and tradition of the past into a high-spirited, colorful reflection of the 21st century.
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drawing
I love to draw most. But I'm also into digital painting, 3d art, and game character design.
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illustration
Gokhan Okur makes illustrations and motion works for the last 6 years. His work was shown in several festival in USA,Canada,Poland, Italy, UK, Germany, Turkey...
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digital
I'm a visual effects artist, illustrator, web designer an podcasting consultant living in Germany of all places.The style of my personal work is always influenced a little or a lot by the job at hand. I see my photography as a capturing of shapes and geometry. The mood of an image I apply after the fact, like I felt what I saw at the moment I clicked the shutter. So the images reflect more what I felt than the actual conditions.
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photography
I am a writer, photographer, graphic designer, illustrator, and painter.
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painting
Inspired from his architectural and design background, Ted is drawn to the depth of objects and atmospheres caused by the various glow and reflections of light. He is also inspired by the beauty of organic textures, simple silhouettes, industrial objects, strong patterns and graphics. His work is grand enough for a gallery, but he feels it should be displayed in homes and shared with those who pass through yours. It is his passion to design art work that he is proud of, but more importantly art work that inspires and delights his clients. Other works include video & digital artworks.
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drawing
Aaron St.Goddard is embroiled in the brain-meltingly exciting world of Entertainment Design. A ferociously imaginative freelance fighter for hire, his conceptual designs push the boundaries of horror, sanity, and sugar-blasted cuteness. 3D Animation. Video Games. Television. Aaron's work is an excercise in inspiration and originality. A dose of new school oddities and otherworldly digital landscapes. He has spawned an ever-increasing catalogue of work with the goal to infiltrate the fun-zones of the audience's eye and brain regions. Residing in the bustling land of rain-soaked Canadian glory known as Vancouver, St.Goddard is powered by a powerful combination of take-out food and Kokanee.
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digital
I prefer to let the viewer make a statement of my work instead. Alas, someone who only referred to himself as 'The Healthiest Man In Canada' had this to say about my work: "The Art by Dougie Hayz is a contemporary blend of absurd pop culture meets the technological age. Doug's art focuses on the more important things in life. Like what if OJ Simpson and Screech from Saved by the Bell had a baby with a high pitched voice and carving knives for hands. Dougs art is what television will look like 200 years from now when we can look back and not be horrified. It's a bold and seemingly senseless jangle that makes you happy for reasons you can't quite explain. Like a hidden 3d picture, or hologram cards of your favorite superheroes.
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digital
Popular culture is the subject matter and material of my work. As a scavenger of hidden signs and symbols, I find my materials glimmering on the margins of popular culture, both literally and figuratively in scrap heaps and gutters. Advertising detritus, television stills, comic book and video game imagery: in a digital collage these materials can be combined to reflect the process by which meaning is created in our culture, to draw out the hidden connections between seemingly unrelated imagery. The spirit of my work is an ecological one: to recycle discarded images, to recombine them inways that broaden everyday experience, everyday images, into something beautiful and unexpected.
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illustration
I'm a 37 year old illustrator and videogame designer, raised on a steady diet of television, comics, and NPR. I try to take my skewed view of the world and throw it into a pop-comic-culture blender. The results are a sometimes funny, often stark ironic mix of people, politics and the mundane. When it works, it hopefully resonates with each of us, and reveals something about the strange grab-bag world we live in.
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painting
Jenn Ski is a Boston, Massachusetts-based graphic designer and artist. Drawing inspiration from various modern and mid-20th century art and design movements, her award winning work is characterized by organic shapes, subtle textures, and an all-too-rare use of color that can be perplexingly vibrant, yet harmonious. Her art currently revolves around what she calls the "Pod" - an organic, plant-like abstraction. As for her media of choice, Jenn's digital pieces are printed as giclée prints, and her original paintings consist of acrylic paint and paper on hardboard.
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painting
Stone Riley is a painter, storyteller, poet, essayist, novelist, performance artist, digital artist and diviner who self-publishes big chunks of art work on the web. Also a Pagan minister and pastoral counselor. He sometimes claims to be the "Druid Of New England" having stolen the title fair and square. A major aim of Riley's work is to help empower profound communication. Current projects include a fine art graphic novel titled "Peace & War" and a men's drumming circle.
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other
My fascination with film design started years ago when I discovered the work of Joe Johnston and Ralph McQuarrie from the original Star Wars films. In addition to growing up in a family saturated in the visual and performing arts, it was easy for me to find inspiration and exposure to various creative outlets. As a result I've developed a passion over the course of many years for exploring new and dynamic methods of telling stories via a visual medium and have had many opportunities to exercise my abilities on behalf of production studios and filmmakers in bringing their visions to life.
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illustration
If I were a mathematician, I'd calculate to the thousandth decimal the ratio of head size to body size that is required get a smile from the viewer. Alas, I am no mathematician, but through a series of trial and error I have closely approximated this ratio through a series of simple illustrations. This is no small feet. I have also discovered that many variables also come into play, depending on the subject matter. Context, color choice, environment, all these details become very important when arriving at the desired ratio. It is the search for this ratio that drives me to create art.
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other
My work traverses the liminal landscapes of attraction and repulsion; always looking for that unnamable, elusive, transcendent moment. I worship at the feet of the ridiculous and the mouth of the sublime. The heart of my workis a conflux of product, practice, and confrontational aesthetics, simultaneously incorporating video, performance, photography and text to examine issues of gender, desire, myth and pop culture. I'm particularly interested in how public spectacle destabilizes the role of the audience, and forces the passive viewer to become a participant and renegotiate their relationship to the art experience. I consider my work to be continuing in the vein of feminist
artists who use their bodies not just as makers of thework, but as agents of the work while moving forward a post-feministcritique of contemporary culture.
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digital
J.D. Lovejoy is a 23 year old freelance artist and designer living in Baltimore, MD. He attended Maryland Institute College of Art. He currently works professionally in the fields of marketing and communications, product development for a new game company, and web design. In his spare time he works in a wide array of media drawn from life and the mind, ranging from oil on canvas to audio and video. He always has multiple different projects in progress at once, rotating his concentration from one to another at will. For more examples of his work, visit his website.
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digital
My work is a collision between street photography and abstract art. I am in essence a street photographer. No pre-visualization or set ups, just quick grabs of moments in time that appeal to my visual sensibilities. But once the captured image meets up with the editing software on my computer, it quickly deviates from the street photography genre into the
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illustration
Kenyon's work can best be described as graphic satire. From social and political commentary to pop-culture subvertising, each piece is laced with a polluted sense of humor and sarcastic wit bordering on offensive.
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digital
&Rew (Andrew) Wilson lives in San Diego. He has been working on video games and in digital media for ten years (and selling his drawings to pay rent and support his video game addiction). His primary form of expression is in small square digital paintings called "post-it pets", where creatures of his imagination manifest themselves in rows of colored pixels. Without dumping these imaginary friends onto the internet, his head would explode. Visit them and say hi! Andrew shows art at Gallery1988; he will also share art with you if you find him wandering the planet.
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