illustration
I've been drawing since I was two, so it wasn't a real shock when I decided to major in Illustration. I was a mixed media guy until a fateful day in 1988 when I first tried Adobe Illustrator and have been hooked ever since.
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video
I love traditional, hand-drawn animation techniques, and feel that innovative designs and stories will always keep the medium vibrant. I hand-draw my cartoons and use a computer to color & time the animation. Music inspires me in its uses of timing and language. I’ve animated a few music videos, including “Put the Lights on the Tree” by Sufjan Stevens, and a segment of the documentary, “Danielson: A Family Movie” about the Danielson Famile.
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photography
Many of you who already know me, can confirm how unbelievably cool my whole life has been. I've got a great career, really cool toys, and I get to live in one of the most beautiful places on the whole planet. My whole family are great people who spend a huge amount of time and resources helping others. Many of my friends are some of the best and brightest on this planet. Some of my experiences are almost science fiction. With luck and good friends on my side, I've shook hands, and broke bread with Authors, Rock Stars, Astronauts, and Presidents.
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digital
The Sancho Plan is an award-winning team of writers, musicians, animators, designers and computer programmers who create new real-time audiovisual entertainment experiences for modern audiences.
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drawing
Meredith Hammon works with Fern Media, a workshop specializing in handmade and digital art.
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photography
I am a multi-media artist dealing with the issue of identity through self-portraiture. Ultimately, I am interested in the performance and rehearsal of that identity.
Through my artwork, I share my personal story of clones, bright lights, backstage rehearsals, trendy clothes, beautiful clear skin, manic depression, anti-gravity, homosexuality, and celebrity. My chaotic and colorful reality is born from American pop culture, political misunderstandings, racial tension, mainstream manipulated media, religious disbeliefs, psychological disorders, and technological breakthroughs.
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illustration
In between fighting crime at night and learning how to boil an egg properly, Armand L. Brito would like to change the world through design
one day.
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digital
A step out of time - intimate immensities...each piece is at least 30megs - highly detailed and scaleable up to 6' - they look amazing as prints.
digital
My passion in life has always been art. Since my childhood I would draw and color any chance she got. At the age of six I was exposed to the world of computers and my fascination and skill with them hasn't wavered since. From the earliest versions of MS Paint to Adobe's CS3 version of Photoshop I have invoked the digital canvas when it comes to expressing herself. I enjoy working on everything from pixel art to photo manipulation and digital renderings.
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digital
After losing my lifetime's worth of art in 2005's Hurricane Katrina, I've decided to go digital. Digital pieces stored in various locations. My only surviving pre-Katrina pieces were those that I uploaded somewhere. I may do some physical pieces when necessary, but the bulk of my work is digital now. It also helps me save trees (paper & pencils) and gas (trips to buy supplies). Most of my work comes from my love of music and movies. Pop culture plays heavily into my work.
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design
Simone magurno is an Italian graphic designer born in 1984 in Genova.
Self thaught in graphic design he has been working as a freelance for various international clients.
His digital illustrations have been featured worldwide in publications such as IdN, Computer Arts, Deleted Scenes, Semipermenent Book 2008 and in the most renowed portals across the web (Newstoday, Nice To Meet You, Digital Abstracts, Netdiver, NewWebPick)
He has also been awarded with a mention of honor in the first Netdiver digital competition in 2006.
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digital
My passion is art and it's many variants. The majority of my free time is spent honing my skills and learning as much as I can. Graphic Design is a port for myself to allow my imagination to flow freely and give others the chance to delve into the mind of a realist and view his perception of limitless imagination.
I specialize in Adobe Illustrator and Photoshop. My unique imagination has been the catalyst for many of my illustrations, and much of my art is a representation of my own personality.
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digital
I'm Kyle. I just returned from an intergalactic space-journey. With me I have brought mysterious, other-worldly treasures. Also, a space woman. And a sword.
But I had the sword when I left.
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digital
Anita Fontaine creates new landscapes from the old. using installations, mobile ghost encounters, games, the internet and cinema. Her previous installations, which include CuteXdoom, a videogame-mod which explores the obsession with cuteness, has been exhibited internationally. Her latest work, a GPS based worked entitled Ghostgarden, takes the viewer out of the museum on a cinematic journey around a garden environment. Currently anita lives and works in amsterdam. she also works as an art director/ resident artist at the advertising agency modernista! and forms half of the art collective champagne valentine.
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digital
Weird Art - hey, why be normal?
Our mission: explore strange new worlds, seek out new life and new civilizations... boldly go where ever our mouse takes us...
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illustration
I draw comic books. I am not ashamed of this. I try to focus on the interaction between characters, and people. I want you to feel what the people on the page are going through just as much if not more than a photograph or film. I also enjoy drawing kickass women doing badass things.
I primarily work in brush and pen and digital color.
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digital
I am enthralled with digital design and artwork; both still and motion oriented.
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digital
breast Windows Vista Steve Irwin. New York City penis The Beatles. The bathos-soaked mindlessness of these triads, set in hypertrophied fonts on vividly saturated colour-planes, functions as coded commentary on the very process of artistic critique.
As the artist describes it, "I thought, isn't it funny how some things get searches, like The Simpsons, and it's all about what's on TV or on Trevor McDonald at that moment. But sexual organs are popular all year round. And they're never on TV. And I thought, I could make art out of that."
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